Post by Birdybot on Jun 12, 2010 15:46:11 GMT -5
Leveling
Leveling doesn't work like in the games, otherwise we'd all be here for an extremely long time. In order for you to know how it works, I have created 3 scenarios. Let's say you have an Eevee and the opponent a Pikachu.
If this were a battle where Pikachu was a wild Pokémon, Eevee would gain three levels if it won, and two if it lost. A victory against a Pokémon two or more levels higher than you gives you three levels, a loss gives you two. If Pikachu was owned by someone, then Eevee would gain four levels if it won, and three if it lost.
If Pikachu is a wild Pokémon, Eevee would gain two levels if it won, and one if it lost. A victory against a Pokémon one level lower to one level higher to your own Pokémon gives you two levels, a loss gives you one. If Pikachu was owned by someone, Eevee would gain three levels if it won and two if it lost.
If Pikachu is a wild Pokémon, Eevee would gain one level if it won, and no levels if it lost. A victory against a Pokémon two or more levels lower than your own Pokémon gives you one level, a loss doesn't give you any. If Pikachu was owned by someone, Eevee would gain two levels for winning, and one if it lost.
The loser of a Pokémon battle still gains levels. The loser will gain one level less than it would have done had it won. Battles against a trainer's Pokémon will always give one level more than a battle with a wild Pokémon, because they have been trained to better reach their full potential.
General Battling Rules
Turns
We still operate a turn-based system as the games do, since it's far easier than anything else as one person posts, then the next person, and so on. However, to prevent people going crazy and being unfair to everyone else, there are limits to what you can do in your turn. You may use more than one move, and as you aren't as restricted as the games, you can get creative with the way you use each move and think of strategies. In a turn you can;
Leveling doesn't work like in the games, otherwise we'd all be here for an extremely long time. In order for you to know how it works, I have created 3 scenarios. Let's say you have an Eevee and the opponent a Pikachu.
-
Eevee - Pikachu
Lv. 15 - lv. 17
Eevee - Pikachu
Lv. 15 - lv. 17
If this were a battle where Pikachu was a wild Pokémon, Eevee would gain three levels if it won, and two if it lost. A victory against a Pokémon two or more levels higher than you gives you three levels, a loss gives you two. If Pikachu was owned by someone, then Eevee would gain four levels if it won, and three if it lost.
-
Eevee - Pikachu
lv. 15 - lv. 15
Eevee - Pikachu
lv. 15 - lv. 15
If Pikachu is a wild Pokémon, Eevee would gain two levels if it won, and one if it lost. A victory against a Pokémon one level lower to one level higher to your own Pokémon gives you two levels, a loss gives you one. If Pikachu was owned by someone, Eevee would gain three levels if it won and two if it lost.
-
Eevee - Pikachu
lv. 15 - lv. 13
Eevee - Pikachu
lv. 15 - lv. 13
If Pikachu is a wild Pokémon, Eevee would gain one level if it won, and no levels if it lost. A victory against a Pokémon two or more levels lower than your own Pokémon gives you one level, a loss doesn't give you any. If Pikachu was owned by someone, Eevee would gain two levels for winning, and one if it lost.
The loser of a Pokémon battle still gains levels. The loser will gain one level less than it would have done had it won. Battles against a trainer's Pokémon will always give one level more than a battle with a wild Pokémon, because they have been trained to better reach their full potential.
General Battling Rules
- Length. Battles aren't going to be insanely short, but they aren't going to be insanely long either, unless perhaps you've gone mad and put two Metapods or Magikarp together or something. Battles generally last between five and seven turns. Trainer battles tend to last longer than battles against wild Pokémon.
- One-Hit-Knock-Outs. All OHKOs are reduced to very powerful attacks. It's just not fair if you can go about defeating everything without trying. They will also make your Pokémon very tired after using them, provided they hit, since they are so strong.
- Attacks such as Fient. These are annoying in that the opponent has to use a specific move to work, and since the player can see what you've written, they could just not use the necessary attack. These will work, regardless of whether the opponent has used the required attack or not. The attack will be a fair bit weaker than otherwise, but will still work. Fake-Out will work on any turn of a battle, but will only have a 30% chance of making the opponent flinch.
- Dodging. Dodging... now, this might be a bit of an issue. I don't care how fast your Pokémon is and how slow the opponent is, but you can only dodge, at the very most, three turns in a row. If you do that, your Pokémon must take two hits before they can dodge again. Once they can dodge again, they must not dodge more than two turns in a row. Seriously, if you dodge too much, the wild Pokémon'll just give up and wonder off.
- PP Changers. PP changers, since we don't have PP here, just mean that the Pokémon can't use the move as much. For example, Spite disables the move last used for a few turns.
Turns
We still operate a turn-based system as the games do, since it's far easier than anything else as one person posts, then the next person, and so on. However, to prevent people going crazy and being unfair to everyone else, there are limits to what you can do in your turn. You may use more than one move, and as you aren't as restricted as the games, you can get creative with the way you use each move and think of strategies. In a turn you can;
- Use two stat changers such as Growl, Charm, Leer, etc.
- Use a stat changer and an offensive move. You can be inventive with how you do this, and could use one move to give an advantage to the other.
- Use a stat changer and a status inflicter. Combine the two creatively, use one after the other, be as clever as you like with it.
- Use a status inflicter, such as Thunder Wave or Hypnosis.
- Use an offensive move like Tackle, Thundershock, Rock Throw and so on.
- Do absolutely nothing. Whether you're lazy, have a plan or your Pokémon just won't obey, it could happen.
- Run away/give up/whatever you want to call it. You can do that at any point in the battle, not just your turn.